Every level throws something unique at you, so things never really get stale. One second you're flying through the air gathering hearts, the next you're timing a button press just right in the middle of a swordfight, and after that, your bike is firing lasers at some flying skulls. The game will also switch things up constantly. It's kind of like a reverse shoot 'em up, as you're on rails and you have to change lanes to gather hearts and avoid obstacles. You essentially listen to some pretty catchy pop music, and then try to gather hearts as your character zooms forward. Stream it on Spotify if you don’t believe me.The gameplay reminded me of a cross between Rez and Audiosurf. Your only choice is to retry and improve, and the game makes these re-treads worthwhile by accompanying the action with a pop soundtrack that’s an absolute pleasure. It’s just so moreish miss those coveted gold ranks on each stage and it’s impossible to settle for just silver – or even worse, the lowly bronze. The game is always playing with new visual variety, without overcomplicating the actual way you play. It reminds me most of Tetris Effect, last year’s incredible musical take on the block-smashing classic. Then you’re atop the back of a deer, hurtling through a block-colour forest. Then you’re racing through neon streets on the back of a motorcycle in a high-speed chase. In one stage you’re skating, in another you’re engaging in fisticuffs. Instead, Simogo manages to surprise and delight with each new stage. You’re not restrained to a single structure or formula this is not a K-pop Guitar Hero, nor merely a hand-held dance mat. But Sayonara Wild Hearts eschews a lot of the rigid familiarity of that genre at the same time. If you had to label it, this would be a rhythm action game – boil it down and it’s essentially a chase for high scores set against beautiful backdrops, punching stylised enemies and swerving to catch neon hearts in high-speed chases.
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